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2/22/22 AD

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Devlog

  • Recursive Wiggly-ness
    February 23, 2022 by TaconiteGames
    2
    How does this work? Recursive Wiggly-ness. Basically, you ping-pong Blit a texture between two RenderTextures, repeatedly applying a shader similar to the following: By combining two Perlin noise func... Continue reading
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